Email: Broussaa@gmail.com

Portfolio:

*Anytime I say “I made everything from scratch” please understand I am talking about the programming, models, animation, music, and art and not the creation of the entire game engine running these projects.

Alien Tycoon Series:

LINK TO PITCH DECK

The Alien Tycoon Series begins with an Arcade / Indoor Theme Park Manager game. In this scenario, players become the masterminds behind an otherworldly entertainment empire. Build arcades, acquire various machines, employ worker robots, construct food courts, build an armada of robotic-floor scrubber robots so you can open your doors to the slime-trail-leaving Slug aliens. The goal is to create a thriving enterprise in this unique managerial adventure. Beyond this game, the series envisions branching out into things like Alien Aquarium Tycoon, Alien Nursing Home Manager, Alien Gladiator Arena Manager, heck, even a “Alien Nursing Home Gladiator Arena Manager” sounds good to me. This setting and style allows for limitless opportunities to explore humorous concepts for content creators to play off. Everything in this project was made from scratch.

8-Ball Andy:

Its a Hotline Miami Clone. 8-Ball Andy, or, as I call it “Hotline Miami On Ice” is incredibly fun and a bit faster paced than Hotline Miami. I love this project because it makes the player feel like an absolute badass. One day I’ll figure out how I can replace the colorful background with something just as nice and actually finish this game without it reeking of Hotline Miami so much. I made everything in this project from scratch over the course of a week. Including the art, animations and soundtrack which is something I’m quite proud of.

Kingly:

Kingly is a top-down physics-based sword game, it has a unique mechanic that incorporates twin stick shooter controls into a melee combat. Moving the player with the left stick and swinging the sword with right, which is incredibly engaging and unique. Assume the role of a pint-sized, ostentatious, king who wields a comically oversized sword, struggling to maintain control. This project has a special place in my heart because of its ability to propagandize “Traditional Instrumentation” and create positive psychological associations towards live music and musicians. This is achieved by having a group of soldiers carrying a stage full of musicians around the map as you fight and grand parades carrying you into the start of the levels. Everything in this project was made from scratch.

In this example: the statue spits out swarms of easy to kill enemies, the only way to damage it however is to stick your sword down it’s throat.

Its hard to see in the GIF but if you notice, the sword is trying to follow my cursor, this immerses the player as the actual swinger of the sword.

Baggage:

Baggage is a 2D platformer that will put your wits, patience, and chain-swinging skills to the test. You find yourself chained to a heavy box, and your only hope of escape is to use your limited mobility and the box’s mouse-triggered jump. Master the power of momentum and your chain to propel yourself upwards through a series of challenging jumps. Can you conquer the frustration and reach the pinnacle of this gravity-defying platformer? Everything in this project was made from scratch.

The Rainkeeper’s Raga:

Rainkeeper’s Raga invites players into a pixelated platformer world where the rain never ceases. Players assume the role of a ghost hunter equipped with a special lantern that grants access to the soul-world. Unravel mysteries, liberate neighbors from their inner demons, and uncover the reason behind the eternal rain. The challenge lies in finding the key to making the sun shine in this atmospheric adventure. This project is where I learned about “scope creep” – the hard way. This game was never finished, but consisted of a fully fleshed out crafting system, farming, combat, vendors, fishing. It’s a beautiful concept that just had to many features crammed into it. Everything in this project was made from scratch.

Everything in this kitchen-sink was a massive experiment for me, as I tackled pixel art and 2D animation for the first time. I worked on this in 2019. As I said earlier, this was a project where I learned about scope-creep and it definitely became a giant mess. But it also helped me develop a tremendous amount of skills covering a wide range of areas in game development and art. It pushed me to become a more versatile and resourceful creator. This project not only taught me the importance of setting clear goals and managing scope but also fostered my determination and passion for honing my craft. It was a pivotal step in my journey as a game developer and artist, and I’m proud of the skills and experience it provided me.

Unnamed Archery Game:

The Unnamed Archery Game is a venture into the realm of first-person archery with a time-bending twist. In this unique adventure, time slows down as you draw your bowstring, making it so every shot can induce feelings of utter badassery. Its an asset bash.

Snake Master:

Snake Master is my take on the classic snake game, infused with an exciting twist. As the commander of a snake-like entity, your mission is to not just grow longer but to collect power-ups and employ turrets to obliterate menacing “bomb” tiles. I released this game on Itch.io in 2018. The turrets autonomously fire towards your cursor, so all you need to do is aim and drive.

[VAST] Vaporwave Aesthetic Simulator Tycoon:

My first-ever project, [VAST] Vaporwave Aesthetic Simulator Tycoon, transports players into a world of nostalgia and adventure. Created in 2017, this game allows you to build surreal vaporwave-themed landscapes while climbing from one mesmerizing world to the next. Just one wrong step though could cost you everything.

Music by me:

Chiptune Inspired Electro-pop
Romantic Classical Moment
Ideas on how to set an Alien Shopping Vibe
Nintendo Inspired
Kingly: Party Mode Choose Player Menu Music
Kingly: A Fanfare For Brunch
British Light Music / Bossa Nova Blend
Beach Racer